Green Goblin (Stellar Forged) portrait
Science class

Green Goblin (Stellar Forged)

ScienceAscendableReleased 2026

BHR reference

Every sig anchor × rank at A2. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
023,22028,33033,620
2025,83031,54037,410
4026,81032,72038,820
6027,63033,72039,990
8028,35034,60041,050
10029,01035,41042,000
12029,62036,17042,900
14030,22036,88043,750
16030,77037,57044,560
18031,31038,22045,340
20031,83038,85046,080

BHR scaling

20,00025,00030,00035,00040,00045,00050,000050100150200Signature levelR5R4R3

BHR at each signature level by rank, at maximum ascension (A2). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Abilities
Critical ResistanceEnergy ResistanceExhaustionFuryHaltIncineratePhysical ResistanceProtectionTormentWither
Tags
#Defensive: Tank#Metal#Saga Champions#Sinister Six#Size: M#Stellar-Forged#Villain
ISO-FORGED OSCORP WEAPONRY
  • At the start of each fight, inflict a 60% Torment Debuff for 30 seconds.
  • While the Opponent has 5 or more unique Debuffs the potency of their Willpower Mastery is reduced by 75%.
A SCIENTIST FORGED IN ISO — ALWAYS ACTIVE▾
  • Green Goblin’s Stellar Enhancement grants him a Fractured Power Bar.
  • Green Goblin does not gain Precision Buffs from the Dexterity Mastery. Avoiding an attack with Dexterity pauses all personal Debuffs on the Opponent for 0.5 seconds per rank.
WHILE FIGHTING AS A DEFENDER▾
  • Green Goblin starts each fight with four 12% Protection Passives for 25 seconds, expiring one at a time. When struck by a Guaranteed Critical Hit, 8 seconds are lost. When Intercepted, 12 seconds are lost.
  • For each personal Protection active, gain +234.78 Critical Resistance, Physical Resistance, and Energy Resistance Passives.
  • Personal Debuffs can be inflicted through Block. Cooldown: 2 seconds.
WHILE FIGHTING AS AN ATTACKER▾
  • For each unique Debuff on the Opponent, gain a +1002.2 Fury Passive.
  • Personal Debuffs are paused during the Opponent’s Special Attacks.
BASIC ATTACKS▾
  • Light Attacks pause all personal Debuffs for 0.5 seconds.
  • Medium Attacks inflict a 0.5 Exhaustion Debuff for 15 seconds. Max stacks: 2.
  • Heavy Attacks inflict a Halt Debuff for 10 seconds on the first hit, and a non-stacking 6264 Incinerate Debuff for 8 seconds on the second hit.
SPECIAL ATTACK 1▾
  • For each unique Debuff on the Opponent, the first five hits each deal a burst of 835.2 Physical Damage. This damage can be dealt through Block.
  • The final hit inflicts a 50% Wither Debuff for 10 seconds. Max stacks: 2.
SPECIAL ATTACK 2▾
  • For each unique Debuff on the Opponent, the first hit inflicts a 6264 Incinerate Debuff for 10 seconds. Max stacks: 10.
  • The final hit refreshes all personal Debuffs.
SPECIAL ATTACK 3▾
  • Inflict a personal Wither, Exhaustion, Halt, and Incinerate Debuff, then pause all personal Debuffs for 10 seconds.
FOR EACH UNIQUE DEBUFF ON THE OPPONENT, THE FIRST FIVE HITS▾

MCOCHUB no longer lists this card; kept from our 2026-09-23 import. Numbers may be out of date.

  • For each unique Debuff on the Opponent, the first five hits each deal a burst of 835.2 Physical Damage. This damage can be dealt through Block.
  • The final hit inflicts a 50% Wither Debuff for 10 seconds. Max stacks: 2.
  • The final hit refreshes all personal Debuffs.
  • Inflict a personal Wither, Exhaustion, Halt, and Incinerate Debuff, then pause all personal Debuffs for 10 seconds.

Sources

BHR curves
mcochub.insaneskull.com (JSON API, R5 11-anchor curve, refreshed 2026-09-18)
Ascendable flag
mcochub.insaneskull.com (Ascendable badge, verified 2026-09-18)
Last verified
2026-09-18
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗