Spider-Man Noir portrait
Skill class

Spider-Man Noir

SkillAscendableReleased 2026

BHR reference

Every sig anchor × rank at A2. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
022,83027,87033,060
2026,33032,14038,130
4027,29033,33039,520
6028,09034,29040,670
8028,79035,16041,700
10029,45035,96042,640
12030,07036,71043,530
14030,63037,41044,360
16031,19038,08045,170
18031,71038,73045,920
20032,22039,34046,660

BHR scaling

20,00025,00030,00035,00040,00045,00050,000050100150200Signature levelR5R4R3

BHR at each signature level by rank, at maximum ascension (A2). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Abilities

MCOCHUB ↗
Abilities
CrueltyCrumbleDisorientEvadeImplacableLight ProficiencyRoot
Tags
#Control: Denial#Hero#Offensive: Burst#Saga Champions#Size: S#Spider-Verse Heroes
HOW THE CASE CRUMBLES
  • When the Opponent Auto-Blocks, inflict a 1547.92 Crumble Passive for 2.5 seconds if one is not currently active. This shares a cooldown with Spider-Man Noir’s Evade.
  • Each Disorient on the Opponent reduces the potency of their Inequity Mastery by 20%, up to 100%.
ALWAYS ACTIVE▾
  • Spider-Man Noir can land Critical Hits and gain Combo through the Opponent’s Block.
  • When Spider-Man Noir is attacked while he’s suffering from Reversed Controls or the Opponent is Unstoppable, he will break out of hit stun, become Immune to the Parry Mastery's Stun, and Evade all attacks for 4 seconds. Cooldown: 15 seconds, reduced by 1 second for each hit into the Opponent’s Block.
DIS-NOIR-IENT▾
  • The 2nd Light Attack in a combo, including into Block, inflicts a Disorient Passive reducing Defensive Ability Accuracy by 20% and Block Proficiency by 8%. Max stacks: 6.
  • The first one inflicted lasts for 3 seconds, with each subsequent one being 0.5 seconds shorter. They expire one at a time and are refreshed when inflicting a new one.
  • These Disorients can expire up to 98% slower: • 30% while the Opponent is Crumbling. • 20% for each Dormant or active Cruelty. • 98% during Special Attacks.
CRUEL CLUES▾
  • Spider-Man Noir starts each fight with 3 unknown Clues to be investigated. Certain actions will uncover a Clue and convert it into a Dormant +1.2 Cruelty and inflict a personal Disorient. Max: 4 Clues and Dormant Cruelties combined.
  • The latest gossip points to Clues based on the Opponent’s Combat Style, looking to prioritize Controllers, Defensive types, and lastly the Offensive ones… List of Possible Clues: • Land a Light Attack. • Land a Medium Attack. • Land a Heavy Attack. • Block an attack. • Attack their Block. • Dodge or Evade an attack.
  • Activating Special Attack 1 or 2 converts the Dormant Cruelties into active Passives that last for 12 seconds, paused until hitting the Opponent or their Block with a Basic Attack.
SPECIAL ATTACK 1▾
  • On activation for each Disorient on the Opponent, this attack gains +1365.6 Attack Rating. With 4 or more Disorients, gain a Guaranteed Critical Passive until the end of the attack.
  • If the first hit is into the Opponent’s Block, this attack bypasses their Perfect Block Chance, the Attack Rating boost is increased to +4552 Attack Rating, and he Evades for 1.5 seconds after the attack.
SPECIAL ATTACK 2▾
  • The first hit grants a Guaranteed Critical Passive until the end of the attack.
  • The final hit, including into Block, inflicts a 2731.2 Crumble Passive for 4 seconds, paused until the next time Spider-Man Noir hits the Opponent’s Block.
CRUMBLE INTO BLACK▾
  • When Spider-Man Noir hits the Opponent’s Block with a Basic Attack while Crumble is active, they become Passively Rooted in webs and Spider-Man Noir’s hit combo constantly resets, allowing him to smash their Block with his first 2 Light Attacks as long as Crumble is active.
  • If Spider-Man Noir gains 20 Combo, this Root is removed. If he does any action other than a Light Attack into Block, all Crumbles are removed. When either effect ends, the other is removed.
  • While the Opponent is Crumbling, Spider-Man Noir gains: • Immunity to the Parry Mastery's Stun. • Hits into Block are Guaranteed Critical Hits. • 75% Implacable Passive. • The Opponent becomes more likely to Block.
SPECIAL ATTACK 3▾
  • Gain a +8193.6 Light Proficiency Buff for 30 seconds.
  • If below 3 Clues and Dormant Cruelties, gain 2 Clues.

Sources

BHR curves
mcochub.insaneskull.com (JSON API, R5 11-anchor curve, refreshed 2026-09-18)
Ascendable flag
mcochub.insaneskull.com (Ascendable badge, verified 2026-09-18)
Last verified
2026-09-18
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗