Rivals
- All Champions gain +[115] Critical Damage Rating.

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.
| Sig | R3 | R4 | R5 |
|---|---|---|---|
| 0 | 19,370 | 23,640 | 28,050 |
| 20 | 21,680 | 26,470 | 31,400 |
| 40 | 22,500 | 27,460 | 32,580 |
| 60 | 23,180 | 28,290 | 33,560 |
| 80 | 23,780 | 29,030 | 34,430 |
| 100 | 24,340 | 29,700 | 35,240 |
| 120 | 24,850 | 30,330 | 35,980 |
| 140 | 25,340 | 30,930 | 36,690 |
| 160 | 25,810 | 31,500 | 37,370 |
| 180 | 26,250 | 32,040 | 38,010 |
| 200 | 26,680 | 32,570 | 38,630 |
BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.