Enemies
- All Champions gain +[155] Critical Rating.

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.
| Sig | R3 | R4 | R5 |
|---|---|---|---|
| 0 | 19,490 | 23,790 | 28,220 |
| 20 | 21,640 | 26,430 | 31,340 |
| 40 | 22,460 | 27,420 | 32,520 |
| 60 | 23,140 | 28,260 | 33,510 |
| 80 | 23,750 | 29,000 | 34,390 |
| 100 | 24,310 | 29,680 | 35,200 |
| 120 | 24,830 | 30,320 | 35,950 |
| 140 | 25,320 | 30,920 | 36,660 |
| 160 | 25,790 | 31,490 | 37,340 |
| 180 | 26,240 | 32,040 | 37,990 |
| 200 | 26,670 | 32,560 | 38,620 |
BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.