Mr. Knight portrait
Skill class

Mr. Knight

Skill

BHR reference

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.

SigR3R4R5
020,30024,79029,390
2022,13027,03032,050
4022,98028,07033,280
6023,69028,93034,310
8024,33029,71035,230
10024,91030,42036,070
12025,45031,08036,850
14025,97031,70037,600
16026,45032,30038,300
18026,92032,87038,980
20027,37033,42039,630

BHR scaling

20,00025,00030,00035,00040,000050100150200Signature levelR5R4R3

BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.

Synergies(5)

It's Crowded in Here

UNIQUE
  • Mr. Knight: While Mr. Knight's current Moon Phase matches the real-world Moon, personal Injury Passives have no cooldown.
  • Moon Knight: If the real-world Moon is Full or Waxing, it is considered to be both. If it is New or Waning, it is considered to be both.

Midnight Mission

UNIQUE
  • Mr. Knight: Intercepting the Opponent with a Light Attack inflicts a personal indefinite Injury. Does not trigger the Injury cooldown.
  • Jessica Jones: At the start of each fight, gain 3 Investigation.
  • Misty Knight: Equilibrium Buff durations are increased by 50%.
  • Tigra: If both Senses are active, activating Special Attack 1 pauses both of them for 6 seconds.

A Debt is Owed

UNIQUE
  • Mr. Knight: Personal Tranquilize duration is increased by +2 seconds flat.
  • Dracula: When the Opponent's Unblockable, Unstoppable, or Evade effects fail fue to reducing Ability Accuracy, pause active personal Fear and Slow effects for 5 seconds.

Sources

BHR curves
mcoc.gg per-rank curves (R4 + R5 11-anchor, refreshed 2026-06-03)
Ascendable flag
non-ascendable per mcoc.gg
Last verified
2026-06-03
Verify externally
Fandom wiki ↗MCOCHUB prestige ↗mcoc.gg ↗