Enemies
- All Champions gain +[155] Critical Rating.

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.
| Sig | R3 | R4 | R5 |
|---|---|---|---|
| 0 | 20,950 | 25,570 | 30,330 |
| 20 | 22,620 | 27,620 | 32,760 |
| 40 | 23,510 | 28,690 | 34,040 |
| 60 | 24,240 | 29,580 | 35,100 |
| 80 | 24,890 | 30,380 | 36,040 |
| 100 | 25,490 | 31,110 | 36,910 |
| 120 | 26,050 | 31,800 | 37,720 |
| 140 | 26,580 | 32,440 | 38,490 |
| 160 | 27,090 | 33,060 | 39,220 |
| 180 | 27,570 | 33,650 | 39,920 |
| 200 | 28,030 | 34,210 | 40,590 |
BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.