Enemies
- All Champions gain +[155] Critical Rating.

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.
| Sig | R3 | R4 | R5 |
|---|---|---|---|
| 0 | 19,360 | 23,640 | 28,040 |
| 20 | 21,600 | 26,370 | 31,280 |
| 40 | 22,420 | 27,360 | 32,460 |
| 60 | 23,090 | 28,190 | 33,440 |
| 80 | 23,690 | 28,930 | 34,310 |
| 100 | 24,250 | 29,600 | 35,120 |
| 120 | 24,770 | 30,240 | 35,870 |
| 140 | 25,260 | 30,830 | 36,570 |
| 160 | 25,720 | 31,400 | 37,250 |
| 180 | 26,170 | 31,940 | 37,890 |
| 200 | 26,600 | 32,470 | 38,520 |
BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.