Rivals
- All Champions gain +[115] Critical Damage Rating.

Every sig anchor × rank at A2. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.
| Sig | R3 | R4 | R5 |
|---|---|---|---|
| 0 | 22,080 | 26,950 | 31,970 |
| 20 | 25,880 | 31,600 | 37,480 |
| 40 | 26,810 | 32,720 | 38,830 |
| 60 | 27,580 | 33,660 | 39,940 |
| 80 | 28,270 | 34,510 | 40,940 |
| 100 | 28,900 | 35,280 | 41,850 |
| 120 | 29,500 | 36,010 | 42,710 |
| 140 | 30,050 | 36,680 | 43,510 |
| 160 | 30,580 | 37,330 | 44,280 |
| 180 | 31,090 | 37,960 | 45,020 |
| 200 | 31,580 | 38,550 | 45,730 |
BHR at each signature level by rank, at maximum ascension (A2). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.