Enemies
- All Champions gain +[155] Critical Rating.

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.
| Sig | R3 | R4 | R5 |
|---|---|---|---|
| 0 | 19,290 | 23,540 | 27,930 |
| 20 | 21,780 | 26,580 | 31,540 |
| 40 | 22,590 | 27,570 | 32,710 |
| 60 | 23,260 | 28,390 | 33,680 |
| 80 | 23,870 | 29,130 | 34,560 |
| 100 | 24,420 | 29,800 | 35,360 |
| 120 | 24,930 | 30,430 | 36,100 |
| 140 | 25,420 | 31,020 | 36,810 |
| 160 | 25,880 | 31,590 | 37,480 |
| 180 | 26,330 | 32,130 | 38,120 |
| 200 | 26,750 | 32,650 | 38,740 |
BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.