Enemies
- All Champions gain +[155] Critical Rating.

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.
| Sig | R3 | R4 | R5 |
|---|---|---|---|
| 0 | 19,450 | 23,760 | 28,170 |
| 20 | 21,900 | 26,740 | 31,710 |
| 40 | 22,710 | 27,740 | 32,890 |
| 60 | 23,390 | 28,570 | 33,870 |
| 80 | 24,000 | 29,310 | 34,750 |
| 100 | 24,560 | 29,990 | 35,560 |
| 120 | 25,080 | 30,620 | 36,310 |
| 140 | 25,570 | 31,220 | 37,020 |
| 160 | 26,040 | 31,800 | 37,700 |
| 180 | 26,480 | 32,340 | 38,350 |
| 200 | 26,910 | 32,870 | 38,970 |
BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.