Enemies
- All Champions gain +[155] Critical Rating.

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.
| Sig | R3 | R4 | R5 |
|---|---|---|---|
| 0 | 19,380 | 23,660 | 28,060 |
| 20 | 21,650 | 26,440 | 31,350 |
| 40 | 22,460 | 27,430 | 32,520 |
| 60 | 23,140 | 28,260 | 33,500 |
| 80 | 23,740 | 29,000 | 34,380 |
| 100 | 24,300 | 29,680 | 35,180 |
| 120 | 24,810 | 30,310 | 35,930 |
| 140 | 25,300 | 30,900 | 36,640 |
| 160 | 25,770 | 31,470 | 37,310 |
| 180 | 26,220 | 32,020 | 37,960 |
| 200 | 26,640 | 32,540 | 38,580 |
BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.