Enemies
- All Champions gain +[155] Critical Rating.

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.
| Sig | R3 | R4 | R5 |
|---|---|---|---|
| 0 | 20,180 | 24,640 | 29,220 |
| 20 | 23,600 | 28,810 | 34,170 |
| 40 | 24,050 | 29,360 | 34,820 |
| 60 | 24,400 | 29,790 | 35,330 |
| 80 | 24,700 | 30,160 | 35,760 |
| 100 | 24,970 | 30,480 | 36,150 |
| 120 | 25,210 | 30,780 | 36,500 |
| 140 | 25,430 | 31,050 | 36,830 |
| 160 | 25,640 | 31,310 | 37,130 |
| 180 | 25,840 | 31,550 | 37,420 |
| 200 | 26,030 | 31,780 | 37,690 |
BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.