Enemies
- All Champions gain +[155] Critical Rating.

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.
| Sig | R3 | R4 | R5 |
|---|---|---|---|
| 0 | 19,390 | 23,670 | 28,070 |
| 20 | 21,500 | 26,240 | 31,130 |
| 40 | 22,310 | 27,240 | 32,300 |
| 60 | 22,990 | 28,060 | 33,290 |
| 80 | 23,590 | 28,800 | 34,160 |
| 100 | 24,150 | 29,480 | 34,970 |
| 120 | 24,670 | 30,110 | 35,720 |
| 140 | 25,160 | 30,710 | 36,430 |
| 160 | 25,620 | 31,280 | 37,100 |
| 180 | 26,070 | 31,820 | 37,750 |
| 200 | 26,500 | 32,350 | 38,370 |
BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.