Enemies
- All Champions gain +[155] Critical Rating.

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.
| Sig | R3 | R4 | R5 |
|---|---|---|---|
| 0 | 19,200 | 23,450 | 27,800 |
| 20 | 21,680 | 26,490 | 31,390 |
| 40 | 22,490 | 27,470 | 32,560 |
| 60 | 23,160 | 28,290 | 33,530 |
| 80 | 23,760 | 29,020 | 34,400 |
| 100 | 24,310 | 29,690 | 35,200 |
| 120 | 24,820 | 30,320 | 35,940 |
| 140 | 25,300 | 30,910 | 36,640 |
| 160 | 25,770 | 31,480 | 37,310 |
| 180 | 26,210 | 32,020 | 37,950 |
| 200 | 26,630 | 32,540 | 38,560 |
BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.