Enemies
- All Champions gain +[155] Critical Rating.

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.
| Sig | R3 | R4 | R5 |
|---|---|---|---|
| 0 | 18,220 | 22,240 | 26,390 |
| 20 | 23,530 | 28,730 | 34,070 |
| 40 | 24,410 | 29,820 | 35,350 |
| 60 | 24,930 | 30,450 | 36,100 |
| 80 | 25,300 | 30,900 | 36,640 |
| 100 | 25,590 | 31,250 | 37,050 |
| 120 | 25,820 | 31,540 | 37,390 |
| 140 | 26,020 | 31,780 | 37,680 |
| 160 | 26,190 | 31,990 | 37,920 |
| 180 | 26,340 | 32,170 | 38,140 |
| 200 | 26,480 | 32,340 | 38,340 |
BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.