Enemies
- All Champions gain +[155] Critical Rating.

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.
| Sig | R3 | R4 | R5 |
|---|---|---|---|
| 0 | 17,560 | 21,450 | 25,430 |
| 20 | 22,640 | 27,660 | 32,780 |
| 40 | 23,380 | 28,550 | 33,850 |
| 60 | 23,990 | 29,300 | 34,740 |
| 80 | 24,540 | 29,970 | 35,530 |
| 100 | 25,040 | 30,590 | 36,260 |
| 120 | 25,510 | 31,160 | 36,940 |
| 140 | 25,950 | 31,700 | 37,580 |
| 160 | 26,370 | 32,220 | 38,190 |
| 180 | 26,780 | 32,710 | 38,780 |
| 200 | 27,170 | 33,190 | 39,340 |
BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.