Enemies
- All Champions gain +[155] Critical Rating.

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.
| Sig | R3 | R4 | R5 |
|---|---|---|---|
| 0 | 17,860 | 21,800 | 25,860 |
| 20 | 22,720 | 27,730 | 32,900 |
| 40 | 23,470 | 28,650 | 33,990 |
| 60 | 24,100 | 29,410 | 34,890 |
| 80 | 24,650 | 30,090 | 35,700 |
| 100 | 25,170 | 30,710 | 36,440 |
| 120 | 25,640 | 31,300 | 37,130 |
| 140 | 26,090 | 31,850 | 37,780 |
| 160 | 26,520 | 32,370 | 38,400 |
| 180 | 26,930 | 32,870 | 39,000 |
| 200 | 27,330 | 33,360 | 39,570 |
BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.