Rivals
- All Champions gain +[115] Critical Damage Rating.

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.
| Sig | R3 | R4 | R5 |
|---|---|---|---|
| 0 | 20,180 | 24,630 | 29,220 |
| 20 | 21,640 | 26,410 | 31,330 |
| 40 | 22,490 | 27,440 | 32,560 |
| 60 | 23,190 | 28,310 | 33,580 |
| 80 | 23,820 | 29,070 | 34,490 |
| 100 | 24,390 | 29,780 | 35,320 |
| 120 | 24,930 | 30,440 | 36,100 |
| 140 | 25,440 | 31,060 | 36,840 |
| 160 | 25,930 | 31,650 | 37,540 |
| 180 | 26,390 | 32,220 | 38,220 |
| 200 | 26,840 | 32,760 | 38,870 |
BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.